Spell Thief

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(Alternate Class)

Description:

The spell thief is a limited caster that manipulates other casters magic. They can be formidable fighters and play a strong support role.

Garb:

Silver sash

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

Two points

Weapons:

Dagger, Short

Immunities:

Poison, Traps

Natural Lives:

4

Abilities & Traits:

Innate Ability: Steal spell (M) 1/ Limitations: Spell thieves cannot accept enchantments from other players.

Levels:

  • 1st* As above
  • 2nd* Innate Immunity (T) (Choose one):
  • a. Immunity to Subdual Magic
  • b. Immunity to Flame Magic
  • c. Immunity to Death Magic
  • d. Immunity to Control Magic
  • 3rd* Gains Innate Ability: Juxtapose 1/game, Steal Spell becomes 1/life
  • 4th* Gains Innate Ability: Steal Enchantment (M) 1/game
  • 5th* Juxtapose becomes 1/life
  • 6th* Steal Enchantment becomes 1/life, Gains Innate Ability: Backlash 1/life

  • Steal Spell (magic like ability)
  • I: "(target name) Your magic be unkept, Your secrets be foretold,
  • give me that which has slept, I steal what you controled." x1
  • R: 20 feet
  • E: May steal one spell from a magic caster. That caster loses the use
  • of this spell and cannot reassign the points on his spell list. The
  • stolen spell is played as if it was bought..ie..per life, per game,
  • or unlimited. You may steal more than one of a specific spell by
  • subsequent use. (Example: 3rd level spellthief, On first life steals
  • a petrify bolt, then on next life they steal a second bolt. Spell
  • thief now has two bolts at his command).
  • L: You can not steal a spell of a higher level than spell thief.
  • (Example: A second level spell thief cannot steal a sphere of
  • annihilation from a wizard.)
  • N: The Spell Thief must have a free hand available when casting
  • spell from Steal Spell. Neutrals may never be stolen. If the Spell
  • Thief attempts to steal a spell that the target does not currently
  • possess, then the Spell Thief may reuse his 1/life Steal Spell ability.

  • Juxtapose (S,S)
  • I: "(Target name) I Force this magic to disperse, you must let it be,
  • Embrace this curse, That is my decree" x1
  • R: Touch, 20 feet
  • E: This will transfer a detrimental magical effect from self, or
  • person touched, to a target player within 20 feet. That player is
  • effected as if the spell was cast on them. (Example: A player is
  • effected by hold person, the spell thief may touch them and recite
  • the incantment targeting a warrior within 20 feet. That warrior is
  • now effected by the hold person and the player being touched is free
  • of the spell.)
  • L: If the target is uneffected by the juxtaposed spell then the
  • player being touched is uneffected and ability is considered used.
  • N: Treat all effect counts as if spell was freshly cast.

  • Steal Enchantment (Magic Like ability)
  • I: Tie on a strip of appropriate color and repeat, "(target name)Your
  • gift comes from thee, your gift comes unto me" x2,
  • R: 20 feet
  • E: One enchantment is 'stolen' from a player and transfered to the
  • spell thief.
  • L: Spell thief is still affected by standard enchantment rules with
  • exception noted below.
  • N: Spell thief may still cast spells after recieving enchantment. May
  • wear an enchantment while also wearing 'Backlash' enchantment.

  • Backlash (E,P)
  • I: Silver strip tied on garb. "May this force reflect all magic which
  • may do me harm" x3
  • R: Self only
  • E: Player states "backlash" after a verbal spell is cast at player.
  • Reflects only the first Verbal spell that would effect the player
  • back onto the caster. (Example: Fear is cast at Spell thief. They
  • state "Backlash", the caster is now in fear of the spell thief.)
  • L: Only works on spells that have single targets. Does not work on
  • abilities. If the original caster is immune to that form of magic, then the
  • backlash ability takes no affect.
  • N: For game mechanics the 'backlashed' spell is treated as if
  • cast from the Spell thief.

Monster List