Thief

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Description:

Thieves are… well, they’re thieves. They steal from those who have what they want (usually money, food or weapons). Thieves congregate in guilds, families, and gangs for mutual support, protection, and to form a network of informants. Not all thieves are evil. Some, like the mythical Robin Hood, rob from only corrupt nobles and the like. Garb:

Silver sash and thief bag. Type:

Standard Humanoid Q/M Ratio:

1/1 Armor:

One point Weapons:

Dagger, Short, Throwing Weapons Immunities:

Poison, Traps Natural Lives:

4 Abilities & Traits:

   * Innate Ability: Find Traps? (2/life)
   * Innate Ability: Steal Object? (1/life)
   * Innate Ability: Open Locks? (1/game)
   * Vulnerability: Focus Item? (Thief Bag) This bag must be well padded, and should be as safe as any Amtgard weapon (though certainly more pillow-like). You may hold the bag by a handle, drawstring or other means and strike for Subdual damage only. The bag has no effect on players who are immune to Subdual. The bag is treated in all respects like any other weapon for purposes of spell effects and other types of damage.

Levels:

1st As above

2nd Gains Innate Ability: Trap (2/game), Gains Innate Ability: Disable Traps? (1/life)

3rd Find Traps becomes (unlimited), Gains Innate Ability: Camouflage (2/game)

4th Gains Innate Ability: Pass Without Trace (2/game)

5th May now wear up to 2 points normal armor, Steal Object becomes (2/life)

6th Choose one: Traps, Camouflage or Pass Without Trace becomes (1/life)