Difference between revisions of "V9: Dragging"
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<onlyinclude>=='''[[V9: Dragging| Dragging]]'''== | <onlyinclude>=='''[[V9: Dragging| Dragging]]'''== | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | <ol><li>Any player with a [[V9: Free Hand| Free Hand]] may [[V9: Chant|chant]] "Dragging" while within arms-reach of a [[V9: Wounds|legged]] or [[V9: Death|dead]] player to help that player move in-game (see below). | + | <ol><li>Any player with a [[V9: Free Hand| Free Hand]] may [[V9: Chant|chant]] "Dragging" while within arms-reach of a [[V9: Wounds|legged]] or [[V9: Death|dead]] player to help that player move in-game (see below).<br> |
*Dragging a legged player allows them to [[V9: Wounds#Posting|hobble]] even while within 20ft of living enemies. | *Dragging a legged player allows them to [[V9: Wounds#Posting|hobble]] even while within 20ft of living enemies. |
Revision as of 22:00, 9 February 2024
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Dragging
- Any player with a Free Hand may chant "Dragging" while within arms-reach of a legged or dead player to help that player move in-game (see below).
- Dragging a legged player allows them to hobble even while within 20ft of living enemies.
- Dragging a dead player allows them to move farther than 20ft from the location they died without becoming Severed. However if they move again from this point without being dragged, they will be Severed as normal.
- One free hand is required per player being dragged, however no actual physical contact is required.
- Dragging also ends if either player aggresses or uses an ability.
- Dragging is non-offensive and can always be refused.
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging