Difference between revisions of "Barbarian"
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===Equipment=== | ===Equipment=== | ||
'''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br> | '''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br> | ||
− | '''[[Look The Part]]:''' | + | '''[[Look The Part]]:''' Fight After Death 1/Refresh ([[ex]]) ([[Ambulant|Amb]])<br> |
'''[[Armor]]:''' 3pts<br> | '''[[Armor]]:''' 3pts<br> | ||
'''[[Shields]]:''' Medium<br> | '''[[Shields]]:''' Medium<br> | ||
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|4th || Fight After Death 2/Refresh ([[ex]]) ([[Ambulant]]) | |4th || Fight After Death 2/Refresh ([[ex]]) ([[Ambulant]]) | ||
|- | |- | ||
− | |5th || Brutal Strike 1/Life ([[ex]]) ([[Ambulant]]) | + | |5th || Brutal Strike 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]]) |
|- | |- | ||
− | |6th || Blood and Thunder | + | |6th || Blood and Thunder Unlimited ([[ex]]) |
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===Berserk=== | ===Berserk=== | ||
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br> | '''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
− | '''E:''' | + | '''E:''' Bearer’s [[melee weapons]] are [[Effects|Armor Breaking]]. |
===Fight After Death=== | ===Fight After Death=== | ||
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br> | ||
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'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br> | '''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br> | ||
'''L:''' [[Wound Trigger]].<br> | '''L:''' [[Wound Trigger]].<br> | ||
+ | '''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting. | ||
===Blood and Thunder=== | ===Blood and Thunder=== | ||
'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br> | '''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br> |
Revision as of 16:12, 22 September 2023
Barbarian is a core class that overwhelms the opponent with brute force.
Contents
From the Rulebook
The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
Examples
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
Equipment
Garb: White sash and medieval/sword and sorcery looking garb
Look The Part: Fight After Death 1/Refresh (ex) (Amb)
Armor: 3pts
Shields: Medium
Weapons: All Melee, Javelins, Rocks
Limitations: May not receive Enchantments from other classes.
Class Abilities
Level | Abilities |
---|---|
1st | Immune to Subdual (T) |
2nd | Fight After Death 1/Refresh (ex) (Ambulant) |
3rd | Adrenaline Unlimited (ex) |
4th | Fight After Death 2/Refresh (ex) (Ambulant) |
5th | Brutal Strike 1/Life Charge x3 (ex) (Ambulant) |
6th | Blood and Thunder Unlimited (ex) |
Berserk
T: Granted as Trait S: Sorcery R: Self
E: Bearer’s melee weapons are Armor Breaking.
Fight After Death
T: Verbal S: Sorcery R: Self
I: “Fight after death” immediately after dying
E: Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per Chanting, failure to count immediately ends the effect.
Players ignore further Wounds during Fight After Death.
Player’s melee weapons are Shield Crushing.
L: Players may not activate Abilities or Magic during Fight After Death.
Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen.
States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player death.
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
N: Reeves are encouraged to remove this ability from those who use it in an unsafe manner.
Adrenaline
T: Verbal S: Spirit R: Self
I: “Adrenaline”
E: Player heals a wound.
L: Kill Trigger.
Brutal Strike
T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger.
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.
Blood and Thunder
T: Verbal S: Spirit R: Self
I: “Blood and Thunder!”
E: Player gains Blessing Against Wounds.
L: Kill Trigger
N: Player must still wear a white strip to denote Blessing Against Wounds.
Previous Versions:
V7.7
See also
It is said that the class originated by the late Grimbold of the Burning Lands.
Amtgard Character Classes |
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Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard Non-Standard Classes: Monster · Peasant |