Difference between revisions of "V9: Declaring Death"
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{{V9}} | {{V9}} | ||
<onlyinclude>===<u>[[V9: Declaring Death| Declaring Death]]</u>=== | <onlyinclude>===<u>[[V9: Declaring Death| Declaring Death]]</u>=== | ||
− | + | Players may declare themselves dead at any time, not just when they are actively killed. Upon death, a dead player must loudly declare ‘DEAD!”. | |
− | Death declarations are divided into two categories: 'Calling Dead' and 'Taking a Death'. | + | Death declarations are divided into two categories: ''Calling Dead'' and ''Taking a Death''. |
<big><big><u>Calling Dead</u></big></big> | <big><big><u>Calling Dead</u></big></big> | ||
− | Calling Dead is the act of declaring oneself dead when it is caused by another player or [[V9: Abilities and Effects|effect]], | + | ''Calling Dead'' is the act of declaring oneself dead due to natural [[V9: Glossary#Gameplay|gameplay]] causes, such as when it is caused by another player or [[V9: Abilities and Effects|effect]], like a [[V9: Wounds|wound]] to the [[V9: Hit Locations|Torso]]. This is the typical form of death declaration. |
− | + | <ul> | |
− | + | <li>Players may call dead may occur before the actual killing blow as a [[V9: Honor System|good faith]] gesture to avoid being physically struck.</li><br> | |
− | |||
− | <li>Players | + | <li>Players may call themselves dead when a [[V9: Best Practices|strange interaction]] occurs and it is determined that the player should have died somewhere in the confusion. In other cases, untangling the results of an engagement might be too difficult so a player will simply call themselves dead to acknowledge the ‘worst case scenario’.</li><br> |
− | <li>Players who are at risk of a real-life | + | <li>Players who are at risk of a real-life [[V9: Safety|safety]] issue may call themselves dead to quickly leave combat without interrupting play.</li></ul> |
− | In each of | + | In each of the instances above, the attacker who is most likely to have caused the death of the player will be considered to have dealt the killing blow, and may activate any relevant [[V9: Abilities and Effects|abilities]] as though they had done so. |
<br> | <br> | ||
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<big><big><u>Taking a Death</u></big></big> | <big><big><u>Taking a Death</u></big></big> | ||
− | + | ''Taking a Death'' is the act of declaring oneself dead for any reason that does not fall under ‘Calling Dead’. This typically refers to deaths taken for tactical advantage in games where dying would be more beneficial than staying alive in certain circumstances. | |
<ol> | <ol> | ||
− | <li>Players who ‘Take a Death’ cannot be [[V9: Revival|revived]] and may only return to life by [[V9: Respawning|respawning]] | + | <li>Players who ‘Take a Death’ cannot be [[V9: Revival|revived]] and may only return to life by [[V9: Respawning|respawning]]. They may not activate any ‘on-death’ [[V9: Abilities and Effects|effects]] such as [[V9: Fight After Death| Fight After Death]]; and do not benefit from any effects that prevent Death.</li><br> |
− | <li>Any player who deliberately kills themselves in a self-inflicted manner will count as ‘Taking a Death’. This includes but is not limited to striking oneself or knowingly running into an non-player hazard (such as a lava zone) with the intent to die. | + | <li>Any player who deliberately kills themselves in a self-inflicted manner will count as ‘Taking a Death’. This includes but is not limited to striking oneself or knowingly running into an non-player hazard (such as a lava zone) with the intent to die. Allowing a team-mate or other player to kill you <u>does not</u> count as 'Taking a Death'.</li><br> |
− | + | <li>For [[V9: Game Modes|roleplay scenarios]], a player is only considered to have ‘Taken a Death’ if the death would break immersion or is otherwise only happen to [[V9: Glossary#Gameplay Advantage|exploit gameplay mechanics]]. A player who willingly sacrifices themselves to a volcano god would <u>not</u> count as 'Taking a Death' because it is in line with the [[V9: Roleplay|roleplay.]]</li></ol><br> | |
− | <li>For [[V9: Game Modes|roleplay scenarios]], a player is only considered to have ‘Taken a Death’ if the death would break immersion or is otherwise only | ||
</onlyinclude>{{V9 Death}} | </onlyinclude>{{V9 Death}} |
Revision as of 22:08, 24 February 2023
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Declaring Death
Players may declare themselves dead at any time, not just when they are actively killed. Upon death, a dead player must loudly declare ‘DEAD!”.
Death declarations are divided into two categories: Calling Dead and Taking a Death.
Calling Dead
Calling Dead is the act of declaring oneself dead due to natural gameplay causes, such as when it is caused by another player or effect, like a wound to the Torso. This is the typical form of death declaration.
- Players may call dead may occur before the actual killing blow as a good faith gesture to avoid being physically struck.
- Players may call themselves dead when a strange interaction occurs and it is determined that the player should have died somewhere in the confusion. In other cases, untangling the results of an engagement might be too difficult so a player will simply call themselves dead to acknowledge the ‘worst case scenario’.
- Players who are at risk of a real-life safety issue may call themselves dead to quickly leave combat without interrupting play.
In each of the instances above, the attacker who is most likely to have caused the death of the player will be considered to have dealt the killing blow, and may activate any relevant abilities as though they had done so.
Taking a Death
Taking a Death is the act of declaring oneself dead for any reason that does not fall under ‘Calling Dead’. This typically refers to deaths taken for tactical advantage in games where dying would be more beneficial than staying alive in certain circumstances.
- Players who ‘Take a Death’ cannot be revived and may only return to life by respawning. They may not activate any ‘on-death’ effects such as Fight After Death; and do not benefit from any effects that prevent Death.
- Any player who deliberately kills themselves in a self-inflicted manner will count as ‘Taking a Death’. This includes but is not limited to striking oneself or knowingly running into an non-player hazard (such as a lava zone) with the intent to die. Allowing a team-mate or other player to kill you does not count as 'Taking a Death'.
- For roleplay scenarios, a player is only considered to have ‘Taken a Death’ if the death would break immersion or is otherwise only happen to exploit gameplay mechanics. A player who willingly sacrifices themselves to a volcano god would not count as 'Taking a Death' because it is in line with the roleplay.
Death Declaring Death · Being Dead · Returning To Life
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging