Difference between revisions of "Anti-Paladin"
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[[Image:Antipal.gif|thumb]] | [[Image:Antipal.gif|thumb]] | ||
− | + | '''Anti-Paladin''' is a [[Knight]]-only core [[class]] taking martial prowess through fear and death. | |
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− | == | + | ==From the [[Rulebook]]== |
− | + | These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive. | |
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− | === | + | ===Examples:=== |
− | + | The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone | |
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− | + | ===[[Garb]]:==== | |
− | + | Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches. | |
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− | + | ===Requirement:=== | |
+ | Must have been a [[Knight]] for twelve weeks. | ||
− | [[Innate Ability]] ( | + | ===Class details:=== |
− | + | {| class="wikitable" | |
− | + | |- | |
+ | ! Anti-Paladin Level | ||
+ | ! Lives | ||
+ | ! Weapons | ||
+ | ! Armor | ||
+ | ! Immunities | ||
+ | ! Abilities and Traits | ||
+ | |- | ||
+ | | 1st | ||
+ | | 4 | ||
+ | | [[Weapons|All melee]], [[javelins]] | ||
+ | | 4 points | ||
+ | | [[Control]] | ||
+ | | - | ||
+ | |- | ||
+ | | 2nd | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Touch of Death]] (ex) (1/game) | ||
+ | |- | ||
+ | | 3rd | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Poison Weapon]] (ex) (1/game) | ||
+ | |- | ||
+ | | 4th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Steam Life]] (m) (1/game) | ||
+ | |- | ||
+ | | 5th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | Innate Ability - Choose one before game starts: [[Poison Weapon]] becomes [[2/game]], [[Touch of Death]] becomes (1/life) | ||
+ | | 6th | ||
+ | | - | ||
+ | | - | ||
+ | | - | ||
+ | | [[Flame School|Flame]] | ||
+ | | Innate Ability - Choose two before game starts, may choose one twice: [[Fear]] (m) (1/game), [[Reanimate]] (m) (1/game) | ||
+ | |} | ||
− | ==== | + | ==See also== |
− | + | *[[Guildmaster of Anti-Paladins]] | |
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[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] | [[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] | ||
[[category:Classes]] | [[category:Classes]] |
Revision as of 08:13, 1 January 2011
Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.
Contents
From the Rulebook
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples:
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone
Garb:=
Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
Requirement:
Must have been a Knight for twelve weeks.
Class details:
Anti-Paladin Level | Lives | Weapons | Armor | Immunities | Abilities and Traits | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1st | 4 | All melee, javelins | 4 points | Control | - | ||||||
2nd | - | - | - | - | Touch of Death (ex) (1/game) | ||||||
3rd | - | - | - | - | Poison Weapon (ex) (1/game) | ||||||
4th | - | - | - | - | Steam Life (m) (1/game) | ||||||
5th | - | - | - | - | Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life) | 6th | - | - | - | Flame | Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game) |