Difference between revisions of "Anti-Paladin"
(New page: ------------- ==Anti-Paladin Class== -------------- ===From the Amtgard 7.0 rules=== These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qu...) |
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====Levels==== | ====Levels==== | ||
-1st None | -1st None | ||
+ | |||
-2nd [[Touch of Death]] (ex) (1/game) | -2nd [[Touch of Death]] (ex) (1/game) | ||
+ | |||
-3rd [[Poison Weapon]] (ex) (1/game) | -3rd [[Poison Weapon]] (ex) (1/game) | ||
+ | |||
-4th [[Steal Life]] (m) (1/game) | -4th [[Steal Life]] (m) (1/game) | ||
+ | |||
-5th [[Innate Ability]] (choose one before game starts): | -5th [[Innate Ability]] (choose one before game starts): | ||
− | + | *a. [[Poison Weapon]] becomes (2/game) | |
− | + | *b. [[Touch of Death]] becomes (1/life) | |
+ | |||
-6th [[Immunity to Flame]] | -6th [[Immunity to Flame]] | ||
− | + | ||
− | [[Fear]] (m) (2/game) | + | [[Innate Ability]] (choose one before game starts): |
− | + | *a. [[Fear]] (m) (2/game) | |
+ | *b. [[Reanimate]] (m) (1/game) | ||
====See also [[Guildmaster of Anti-Paladins]]==== | ====See also [[Guildmaster of Anti-Paladins]]==== | ||
--------------------- | --------------------- | ||
Check out the [[Class]] or [[Abilities and Traits]] pages for more information. | Check out the [[Class]] or [[Abilities and Traits]] pages for more information. |
Revision as of 15:26, 14 November 2007
Contents
Anti-Paladin Class
From the Amtgard 7.0 rules
These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.
Examples:
The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood
Garb:
Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.
Requirement:
Must have been a Knight for twelve weeks before then can begin to recive credits in the class.
Armor:
Up to 4 points
Shields:
Large
Weapons:
All Melee, javelins
Immunities:
Lives:
4
Abilities & Traits:
Levels
-1st None
-2nd Touch of Death (ex) (1/game)
-3rd Poison Weapon (ex) (1/game)
-4th Steal Life (m) (1/game)
-5th Innate Ability (choose one before game starts):
- a. Poison Weapon becomes (2/game)
- b. Touch of Death becomes (1/life)
-6th Immunity to Flame
Innate Ability (choose one before game starts):
See also Guildmaster of Anti-Paladins
Check out the Class or Abilities and Traits pages for more information.