Difference between revisions of "V9: Adrenaline"

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{{V9 Ability Profile - NAME | text = [[V9: Adrenaline| Adrenaline]]}}
 
{{V9 Ability Profile - NAME | text = [[V9: Adrenaline| Adrenaline]]}}
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{{V9 Ability Profile - SUMMARY | text = {{:V9: RAS Adrenaline}}}}
  
 
{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Barbarian| Barbarian]]}}
 
{{V9 Ability Profile - AVAILABLE TO | text = [[V9: Barbarian| Barbarian]]}}

Revision as of 03:23, 1 February 2024

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This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
  • The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
  • These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
  • To learn more about Amtgard V9 Development, please visit Amtgard.com.
  • To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.




Adrenaline
Simple Summary Adrenaline: Incant "Adrenaline" within 30s of killing an enemy. Heal a wound, restore a per-life ability, or restore an enchantment-granted Resistance or Ability with ♻20 or less.
Available to Barbarian
Type Verbal (Non-Offensive)
Range
Incantation "Adrenaline"
Prerequisites
  • Can only be used within 30s of killing an enemy.
  • Cannot be used while there are living enemies within 10ft.
Effects Immediate Effect: Choose one at time of cast:
  • Target restores a wound.
  • Target declares and restores an expended resistance.
  • Target declares and restores one use of a per-life ability.
Reminder This can only be used once per triggering moment.



Extra Clarifications

Any additional clarifications about this ability will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.

  • There are no additional clarifications for this ability.




Trivia
  • Adrenaline was introduced in Amtgard V8 (2014).





Amtgard V9 Abilities
See the Master List of Abilities
Abilities and Effects
General Rules · Keywords · Master List of Abilities
Amtgard V9 Rulebook
Playtest Disclaimer · Introduction · Getting Started · Garb · Honor System · Safety · Core Combat Rules · Equipment · Classes · Abilities and Effects · Magic Items · Combat Activities · Rules Authorities
Appendix: Equipment Inspection Guide · Master List of Abilities · Glossary