Difference between revisions of "V9: Scout"
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− | {{:V9: | + | {{V9}} |
+ | __TOC__ | ||
+ | <onlyinclude>[[File:V8Art_Scout.png | center | frameless]] | ||
+ | |||
+ | {{V9 Class Profile | ||
+ | |||
+ | | HEADER COLOR = #10B255 | ||
+ | |||
+ | | NAME = [[V9: Scout| Scout]] | ||
+ | |||
+ | | DESCRIPTION = Transfer in progress | ||
+ | |||
+ | | PLAYSTYLE = Transfer in progress | ||
+ | |||
+ | | IDENTIFIER = [[File:ColorCodeGreen-231130.jpg | 50px | link=V9: Color Code]] [[V9: Color Code|Green]] [[V9: Sash| Sash]] | ||
+ | |||
+ | | WEAPONS = [[V9: Dagger| Dagger]], [[V9: Short| Short]], [[V9: Long| Long]], [[V9: Flail| Flail]], [[V9: Great| Great]], [[V9: Reach| Reach]], [[V9: Pike| Pike]], [[V9: Javelin| Javelin]] | ||
+ | |||
+ | | SHIELDS = [[V9: Shields|Any]] | ||
+ | |||
+ | | ARMOR = Choose one: | ||
+ | *Up to 4pts [[V9: Armor|Physical Armor]] | ||
+ | *Up to 2pts Physical Armor + [[V9: Steal Life Essence| Steal Life Essence]] 1/Life ♻20 | ||
+ | *1pt [[V9: Natural Armor| Natural Armor]] | ||
+ | |||
+ | | GARB BONUS = Choice of Garb Bonus [[V9: Garb Bonus Curios|Curio]].<br>+1 [[V9: Frequency|use]] if [[V9: Garb Bonus|Superior]] Garb Bonus. | ||
+ | }} | ||
+ | {{V9 Picks Table | ||
+ | |||
+ | | HEADER COLOR = #10B255 | ||
+ | |||
+ | | LEVEL 1 = Transfer in progress | ||
+ | |||
+ | | ROW A = Transfer in progress | ||
+ | |||
+ | | ROW B = Transfer in progress | ||
+ | |||
+ | | ROW C1 = Transfer in progress | ||
+ | | ROW C2 = Transfer in progress | ||
+ | | ROW C3 = Transfer in progress | ||
+ | |||
+ | | ROW D1 = Transfer in progress | ||
+ | | ROW D2 = Transfer in progress | ||
+ | | ROW D3 = Transfer in progress | ||
+ | |||
+ | | ROW E1 = Transfer in progress | ||
+ | | ROW E2 = Transfer in progress | ||
+ | | ROW E3 = Transfer in progress | ||
+ | |||
+ | | ARCHETYPE 1 = '''Archetype Name''' | ||
+ | Transfer in progress | ||
+ | |||
+ | | ARCHETYPE 2 = '''Archetype Name''' | ||
+ | Transfer in progress | ||
+ | |||
+ | | ARCHETYPE 3 = '''Archetype Name''' | ||
+ | Transfer in progress | ||
+ | }} | ||
+ | </onlyinclude><br><br> | ||
+ | ---- | ||
+ | =====<big><u>List of Class-Specific Abilities</u></big>===== | ||
+ | |||
+ | <br> | ||
+ | <div style="column-count: 2"><small> | ||
+ | |||
+ | {{:V9: Heal}} | ||
+ | |||
+ | {{:V9: Mend}} | ||
+ | |||
+ | </small></div> | ||
+ | ---- | ||
+ | ---- | ||
+ | =====<big><u>Pre-Constructed Builds</u></big>===== | ||
+ | Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of [[V9: Class Customization|class customization]]. | ||
+ | |||
+ | {{V9 Preconstructed Class (Picks) | ||
+ | |||
+ | | HEADER COLOR = #10B255 | ||
+ | |||
+ | | NAME = TBD | ||
+ | |||
+ | | IDENTIFIER = [[V9: Color Code|Green]] [[V9: Sash|sash]] | ||
+ | |||
+ | | WEAPONS = TBD | ||
+ | |||
+ | | SHIELDS = TBD | ||
+ | |||
+ | | ARMOR = TBD | ||
+ | |||
+ | | LEVEL 1 = TBD | ||
+ | |||
+ | | LEVEL 2 = TBD | ||
+ | | LEVEL 3 = TBD | ||
+ | | LEVEL 4 = TBD | ||
+ | | LEVEL 5 = TBD | ||
+ | | LEVEL 6 = TBD | ||
+ | |||
+ | | CURIO = TBD | ||
+ | *Requires garb and a <color> [[V9: Garb Bonus Curios|curio]]. | ||
+ | |||
+ | }} | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | =====<big><u>Extra Clarifications</u></big>===== | ||
+ | Any additional clarifications about this class will be listed below. To request a clarification, please visit the [https://discord.gg/zeA5PPE Amtgard V9 Discord server]. | ||
+ | |||
+ | *There are no additional clarifications for this class. | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | =====<big><u>Trivia</u></big>===== | ||
+ | |||
+ | <ul><li>The Scout class was introduced in the very first edition of Amtgard (1983).</li></ul> | ||
+ | |||
+ | <br><br> | ||
+ | ---- | ||
+ | <br> | ||
+ | {{V9 Combat Classes}} |
Revision as of 02:44, 5 December 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Contents
Scout | ||||
---|---|---|---|---|
Description | Transfer in progress | |||
Playstyle | Transfer in progress | |||
Class Identifier | Green Sash | |||
Weapons | Dagger, Short, Long, Flail, Great, Reach, Pike, Javelin | |||
Shields | Any | |||
Armor | Choose one:
| |||
Garb Bonus | Choice of Garb Bonus Curio. +1 use if Superior Garb Bonus. |
Level 1 You always get these abilities when you play this class. |
ROW A | Transfer in progress | ||||
---|---|---|---|---|---|---|
Levels 2-6 For each level beyond 1, pick a row you have not already chosen and gain the abilities within. If that row has multiple options, pick one of those options and gain everything from that option. |
ROW B | Transfer in progress | ||||
ROW C | {{{ROW C}}} | |||||
ROW D | Transfer in progress | OR | Transfer in progress | OR | Transfer in progress | |
ROW E | Transfer in progress | OR | Transfer in progress | OR | Transfer in progress | |
ROW F | {{{ROW F1}}} | OR | {{{ROW F2}}} | OR | {{{ROW F3}}} | |
Archetypes If you are level 3 or above, you MAY choose to take an archetype. If you do, you cannot make more than one pick from outside that archetype’s column. Rows A, B, and C are part of all 3 columns. |
Archetype Name
Transfer in progress |
Archetype Name
Transfer in progress |
Archetype Name
Transfer in progress |
List of Class-Specific Abilities
Heal | |
---|---|
Simple Summary | Heal: Incant "The white light of healing hath healed thee" x5 to remove target's wound |
Available to | Archer, Druid, Healer, Paladin, Monk, Scout, Curios, Monster (Shroomkin, Unicorn) |
Type | Verbal (Non-Offensive) |
Range |
|
Incantation | "The white light of healing hath healed thee" x5 |
Effects | Immediate Effect: Target restores a wound. |
Mend | |
---|---|
Simple Summary | Mend: Incant "I make this item whole again" x5 to mend a broken or damaged weapon or shield, or restore one point of armor to a hit location. |
Available to | Archer, Bard, Druid, Healer, Scout, Wizard, Curios, Monster (Shroomkin) |
Type | Verbal (Non-Offensive) |
Range | 5ft (Any) |
Incantation | "I make this item whole again" x5 |
Effects | Immediate Effect: Choose one at the time of cast:
|
Other Details | Caster may hold the item to be affected without taking up a free hand. |
V8 Transition Note: | Mend targets the player, not the item being restored. |
Pre-Constructed Builds
Below are a few -pre-constructed builds for this class. Use these to quickly get into the game or to help new players ease their way into the intricacies of class customization.
TBD |
{{{ABILITY SUMMARIES}}} | ||
---|---|---|---|
Identifier | Green sash | ||
Weapons | TBD | ||
Shields | TBD | ||
Armor | TBD | ||
Level 1 | TBD | ||
Level 2 | TBD | ||
Level 3 | TBD | ||
Level 4 | TBD | ||
Level 5 | TBD | ||
Level 6 | TBD |
Extra Clarifications
Any additional clarifications about this class will be listed below. To request a clarification, please visit the Amtgard V9 Discord server.
- There are no additional clarifications for this class.
Trivia
- The Scout class was introduced in the very first edition of Amtgard (1983).
Combat Classes General Rules · Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Peasant · Scout · Warrior · Wizard · Monster
Classes Credits and Levels · Combat Classes · Non-Combat Classes