Difference between revisions of "V9: Multiple Points of Contact"
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A [[V9: Valid Strikes|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Torso Priority| Torso Priority]] would take effect). Each point of contact must meet the requirements for a valid strike. | A [[V9: Valid Strikes|valid strike]] that hits multiple unique [[V9: Hit Locations| Hit Locations]] at the same time will count as a hit to each location struck (except where [[V9: Torso Priority| Torso Priority]] would take effect). Each point of contact must meet the requirements for a valid strike. | ||
*For example, a Trident that strikes both of Phineas’ legs with a single stab will count as a hit to each leg. | *For example, a Trident that strikes both of Phineas’ legs with a single stab will count as a hit to each leg. |
Revision as of 01:00, 19 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Multiple Points of Contact
A valid strike that hits multiple unique Hit Locations at the same time will count as a hit to each location struck (except where Torso Priority would take effect). Each point of contact must meet the requirements for a valid strike.
- For example, a Trident that strikes both of Phineas’ legs with a single stab will count as a hit to each leg.
A single weapon cannot strike the same Hit Location more than once per attack, regardless of how many individual points of contact it makes.
- For example, a Trident that strikes Phieneas’ right leg with all three “points” of the Trident will only count as a single hit.