Difference between revisions of "V9: Death Count"
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− | <onlyinclude>===Death Count / Respawn Condition=== | + | <onlyinclude>===<u>Death Count / Respawn Condition</u>=== |
− | + | Often referred to as the 'Death Count' whether or not there's an actual countdown, this will outline the conditions by which a [[V9: Death|dead]] player may return to life by [[V9: Returning To Life| respawning]]. | |
− | + | {{V9 Example|text=''Examples include:'' | |
− | * | + | *'''''45s On-Death:''' Players must wait 45 seconds after dying before [[V9: Returning To Life|respawning]]. The exact timer is often adjusted in 15s increments to suit the number of players and overall flow of the game. |
− | * | + | *'''''Wave Respawn:''' Players in a designated [[V9: Dead Zone| Dead Zone]] respawn on pre-set cycles every X seconds on a shared clock.'' |
− | * | + | *'''''Rally Respawn:''' Players may only respawn together when X other teammates are dead and gathered in a designated [[V9: Dead Zone| Dead Zone]]. The exact number of players required to respawn is determined by the [[V9: Game Organizer| Game Organizer]] based on the needs of the [[V9: Game Modes|game]].'' |
+ | *'''''Instant Respawn:''' Players may respawn immediately upon reaching a certain location or meeting a certain condition, such as touching a tree or moving 50' away from living enemies.}} | ||
+ | </onlyinclude><br><br> | ||
{{V9 Core Game Mechanics}} | {{V9 Core Game Mechanics}} |
Revision as of 06:03, 21 January 2023
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Death Count / Respawn Condition
Often referred to as the 'Death Count' whether or not there's an actual countdown, this will outline the conditions by which a dead player may return to life by respawning.
Examples include:
- 45s On-Death: Players must wait 45 seconds after dying before respawning. The exact timer is often adjusted in 15s increments to suit the number of players and overall flow of the game.
- Wave Respawn: Players in a designated Dead Zone respawn on pre-set cycles every X seconds on a shared clock.
- Rally Respawn: Players may only respawn together when X other teammates are dead and gathered in a designated Dead Zone. The exact number of players required to respawn is determined by the Game Organizer based on the needs of the game.
- Instant Respawn: Players may respawn immediately upon reaching a certain location or meeting a certain condition, such as touching a tree or moving 50' away from living enemies.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide