Difference between revisions of "V9: Death Count"
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<onlyinclude>===Death Count / Respawn Condition=== | <onlyinclude>===Death Count / Respawn Condition=== | ||
− | This is the amount of time a dead player must remain dead before they can return to life by [[V9: Respawning| Respawning]]. This timer can begin immediately on [[V9: Death|death]] or once the dead player reaches a certain area, such as the [[V9: | + | This is the amount of time a dead player must remain dead before they can return to life by [[V9: Respawning| Respawning]]. This timer can begin immediately on [[V9: Death|death]] or once the dead player reaches a certain area, such as the [[V9: Dead Zone| Dead Zone]]. |
This can also be a trigger or condition such as: | This can also be a trigger or condition such as: |
Revision as of 22:19, 18 December 2022
This page is part of the Official Amtgard V9 Alpha-Playtest Rulebook.
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Death Count / Respawn Condition
This is the amount of time a dead player must remain dead before they can return to life by Respawning. This timer can begin immediately on death or once the dead player reaches a certain area, such as the Dead Zone.
This can also be a trigger or condition such as:
- When the entire team is dead
- When two other allies are dead
- Or during a wave of Respawns every X minutes on a communal clock.
Core Game Mechanics Objectives · Game Items · Teams · Life Limits · Death Count · Respawn Points and the Dead Zone · Base · Refresh
Combat Activities Core Game Mechanics · Game Modes · Custom Rules and Accommodations · Game Organizer Guide