Difference between revisions of "V9: Returning To Life"
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===Returning To Life=== | ===Returning To Life=== | ||
When a [[V9: Death|dead player]] is able to return to life, they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more. | When a [[V9: Death|dead player]] is able to return to life, they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more. | ||
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{{:V9: Respawning}} | {{:V9: Respawning}} | ||
{{:V9: Revival}} | {{:V9: Revival}} | ||
+ | <noinclude>{{V9 Death}}</noinclude> |
Revision as of 19:16, 8 December 2022
- The Amtwiki is the official home and primary source for Amtgard V9 Rules as of February 25, 2023.
- These rules are currently in Open Alpha Playtest. See the Playtest Disclaimer for more details.
- To learn more about Amtgard V9 Development, please visit Amtgard.com.
- To view the current Amtgard V8 ruleset, please see the Amtgard V8 Rulebook.
Returning To Life
When a dead player is able to return to life, they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
There are two ways a dead player can return to life:
Returning To Life
When a dead player is able to return to life, they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
There are two ways a dead player can return to life: Template loop detected: V9: Respawning Template loop detected: V9: Revival
Returning To Life
When a dead player is able to return to life, they must loudly declare ‘ALIVE!’, at which point they immediately lose their ‘Dead’ condition and become a living player once more.
There are two ways a dead player can return to life: Template loop detected: V9: Respawning Template loop detected: V9: Revival
Death Declaring Death · Being Dead · Returning To Life
Core Combat Rules Acceptable Contact · Hit Locations · Striking Your Opponent · Wounds · Death · Dragging