Difference between revisions of "Lair Guardian"

From AmtWiki
m
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
[[File:Lair Guardian.jpg|thumb|300px]]
+
{{Monster
<blockquote>
+
|ruleset=Dor Un Avathar X
''Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb.''<br>
+
|picture=Lair Guardian
— [[Dor Un Avathar X]]
+
|intro=Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb.
</blockquote>
+
|questtype=Battlegame
 
 
==Game Statistics==
 
{{Dor X Monster Info
 
 
|name=Lair Guardian
 
|name=Lair Guardian
 
|garb=
 
|garb=
Line 13: Line 10:
 
* Suggested: Red visor.
 
* Suggested: Red visor.
 
|requirements=None
 
|requirements=None
|type=[[Animation]]
+
|type=Animation
 
|power=2
 
|power=2
 
|level=4
 
|level=4
Line 19: Line 16:
 
|shields=None
 
|shields=None
 
|weapons=Single [[short]] ([[Natural Weapons|Natural]]), [[Bow]]
 
|weapons=Single [[short]] ([[Natural Weapons|Natural]]), [[Bow]]
}}
+
|abilities=
 
 
===Abilities===
 
 
* [[Immune]] to [[Command]] {{Trait}}
 
* [[Immune]] to [[Command]] {{Trait}}
 
* [[Immune]] to [[Death (School)|Death]] {{Trait}}
 
* [[Immune]] to [[Death (School)|Death]] {{Trait}}
 
* [[Immune]] to [[Subdual]] {{Trait}}
 
* [[Immune]] to [[Subdual]] {{Trait}}
 
* [[Destruction Arrow]] 1/Life [[Charge]] x3
 
* [[Destruction Arrow]] 1/Life [[Charge]] x3
* {{Altered Effect|[[Anti-Magic Zone|Anti Magic]]|Lost}} {{Trait}}
+
* {{Altered Effect|Anti Magic|Lost}} {{Trait}}
* {{Altered Effect|[[Dispel Magic]]|Lost}} {{Trait}}
+
* {{Altered Effect|Dispel Magic|Lost}} {{Trait}}
* {{Altered Effect|[[Mend]]|Heal}} {{Trait}}
+
* {{Altered Effect|Mend|Heal}} {{Trait}}
 
+
|vulns=
===Vulnerabilities===
 
 
* [[Slow]] {{Trait}}
 
* [[Slow]] {{Trait}}
 
* [[Added Effect]] {{Trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}}: gains [[Stopped]] for 60 Seconds
 
* [[Added Effect]] {{Trait}} {{Bracket|[[Lightning (DorX)|Lightning]]}}: gains [[Stopped]] for 60 Seconds
 
* [[Aversion]]: ([[Anti-Magic Zone]]) {{Trait}}
 
* [[Aversion]]: ([[Anti-Magic Zone]]) {{Trait}}
 
+
|notes=
===Special Notes===
+
* May not fire normal arrows. Player may physically carry any number of [[Destruction Arrow|Destruction Arrows]].
Special Notes: May not fire normal arrows. Player may physically carry any number of [[Destruction Arrow|Destruction Arrows]].
+
}}
 
 
==Images==
 
 
 
No images yet? Add some!
 
 
 
[[Category:Monsters]]
 
[[Category:Battlegame Monsters]]
 
[[Category:Dor Un Avathar X Monsters]]
 
[[Category:Level 4 Dor X Monsters]]
 
[[Category:Power Level 2 Dor X Monsters]]
 
[[Category:Animation Dor X Monsters]]
 
[[Category:Battlegame Dor X Monsters]]
 

Latest revision as of 20:57, 25 June 2018


Lair Guardian.jpg
Lair Guardians are humanoid stone constructs animated by powerful rituals. Unlike other animations whose existence quickly fades, a Lair Guardian appears to be a permanent, sentient creation. This construct fires powerful bolts from a distance, and is often used to defend long corridors in its creator’s home, even after it becomes the creator’s tomb.
Dor Un Avathar X

Game Statistics

Garb
  • Silver sash
  • Stone-like garb.
  • Gray face paint or mask giving the appearance of stone.
  • Suggested: Red visor.
Requirements None
Monster Type Animation
Level 4
Power Rating 2
Armor 2 (Natural Ancestral)
Shields None
Weapons Single short (Natural), Bow

Abilities

Vulnerabilities

gains Stopped for 60 Seconds

Special Notes