Difference between revisions of "Skeleton"
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− | + | {{Monster | |
− | + | |ruleset=Dor Un Avathar X | |
− | + | |picture=Skeleton | |
− | + | |intro=Skeletons are the animated bones of a corpse. They are mindless and follow the directions of their creators without fear or question. They tend to interpret orders in the most literal way. | |
− | + | |questtype=Battlegame | |
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− | = | ||
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|name=Skeleton | |name=Skeleton | ||
|garb= | |garb= | ||
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* Suggested: skeleton-like gloves, anything that makes you look more skeletal. | * Suggested: skeleton-like gloves, anything that makes you look more skeletal. | ||
|requirements=None | |requirements=None | ||
− | |type= | + | |type=Undead |
|power=2 | |power=2 | ||
|level=3 | |level=3 | ||
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|shields=Medium | |shields=Medium | ||
|weapons=All Melee | |weapons=All Melee | ||
− | + | |abilities= | |
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* [[Immune]] to [[Command]] {{Trait}} | * [[Immune]] to [[Command]] {{Trait}} | ||
− | * [[Immune]] to [[Death]] {{Trait}} | + | * [[Immune]] to [[Death (School)|Death]] {{Trait}} |
* [[Immune]] to [[Projectiles]] {{Trait}} | * [[Immune]] to [[Projectiles]] {{Trait}} | ||
* [[True Grit]] (ex) unlimited | * [[True Grit]] (ex) unlimited | ||
− | + | |vulns= | |
* [[Fragile]] {{Trait}} | * [[Fragile]] {{Trait}} | ||
− | * [[Added Effect]] {{Bracket|[[Flame]]}} {{Trait}}: if affected by flame magic or abilities, the Skeleton loses all uses of [[True Grit]] until Respawn | + | * [[Added Effect]] {{Bracket|[[Flame (DorX)|Flame]]}} {{Trait}}: if affected by flame magic or abilities, the Skeleton loses all uses of [[True Grit]] until Respawn |
* [[Added Effect]] {{Trait}} {{Bracket|[[Heavy Weapons]]}}: if killed by a heavy weapon he Skeleton loses all uses of [[True Grit]] until Respawn | * [[Added Effect]] {{Trait}} {{Bracket|[[Heavy Weapons]]}}: if killed by a heavy weapon he Skeleton loses all uses of [[True Grit]] until Respawn | ||
* [[Added Effect]] ({{Trait}} {{Bracket|[[Magic]]}}: if wounded by magic or magic weapons, the Skeleton becomes [[Cursed]]. | * [[Added Effect]] ({{Trait}} {{Bracket|[[Magic]]}}: if wounded by magic or magic weapons, the Skeleton becomes [[Cursed]]. | ||
− | = | + | |notes= |
− | + | * None | |
− | + | }} | |
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Latest revision as of 22:00, 30 April 2018
- Skeletons are the animated bones of a corpse. They are mindless and follow the directions of their creators without fear or question. They tend to interpret orders in the most literal way.
- — Dor Un Avathar X
Game Statistics
Garb |
|
---|---|
Requirements | None |
Monster Type | Undead |
Level | 3 |
Power Rating | 2 |
Armor | 2 (Worn) |
Shields | Medium |
Weapons | All Melee |
Abilities
Vulnerabilities
(T): if affected by flame magic or abilities, the Skeleton loses all uses of True Grit until Respawn
- if killed by a heavy weapon he Skeleton loses all uses of True Grit until Respawn
- Added Effect ((T) [Magic]
- if wounded by magic or magic weapons, the Skeleton becomes Cursed.
Special Notes
- Please see the General Monster Rules for additional traits and limitations of all Monsters.
- None