Difference between revisions of "Barbarian"

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[[Image:Barbarheraldry.gif|thumb|Circa [[6.0]]]]
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{{Playtest|rule=Updated as of November 3rd, 2024}}
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[[Image:Barbarianheraldry2.jpg|thumb|A brown mace and axe crossed on an orange field: a common heraldry for Barbarians]]
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
 
'''Barbarian''' is a core [[class]] that overwhelms the opponent with brute force.
  
 
==From the [[Rulebook]]==  
 
==From the [[Rulebook]]==  
The Chinese, from ancient periods onward, have considered everyone else to be Barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
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The Chinese, from ancient periods onward, have considered
 
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everyone else to be barbarians, and oddly enough it is the
===Examples:===
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Eastern tradition from India to China that gives us the image
Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes
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of civilization defending itself against the nomadic hordes of
 
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such peoples as the Tartars, White Huns, Seljuk Turks, and
===[[Garb]]:===
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other steppe tribes.
Must wear a fur or leather [[sash]] that cannot reasonably be mistaken for the sash of any other class.
 
  
===Limitations:===
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===Examples===
Cannot carry [[enchantment]]s. May not use relics except [[Heimdall’s Horn]].
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Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
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===Equipment===
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'''[[Garb]]:''' White [[sash]] and medieval/sword and sorcery looking garb<br>
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'''[[Look The Part]]:''' Rage 1/Refresh Charge x10 ([[ex]]) ([[Ambulant|Amb]])<br>
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'''[[Armor]]:''' 3pts<br>
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'''[[Shields]]:''' Medium<br>
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'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
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''May now take [[Enchantments]]''
  
===Class details:===
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==[[Class Abilities]]==
{| class="wikitable"
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{| class="wikitable floatright"
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|+ Abilites By Level
 
|-
 
|-
! Barbarian Level
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! Level !! Abilities
! Lives
 
! Weapons
 
! Armor
 
! Immunities
 
! Abilities and Traits
 
 
|-
 
|-
| 1st
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|1st||[[Immune]] to [[Subdual (School)|Subdual]] ([[T]])<br>
| 4
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[[Immune]] to [[Command (School)|Command]] ([[T]])<br>
| [[Weapons|All melee]], [[rocks]]
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Berserk ([[T]])<br>
| 2 points, large [[shields]]
 
| Subdual
 
| [[Berserk]] (ex) (1/game)
 
 
|-
 
|-
| 2nd
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|2nd || [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
| -
 
| [[throwing weapons]] (T)
 
| -
 
| -
 
| -
 
 
|-
 
|-
| 3rd
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|3rd || [[Adrenaline]] Unlimited ([[ex]])
| -
 
| [[javelins]] (T)
 
| -
 
| -
 
| [[Fight After Death]] when [[Berserk]] (T)
 
 
|-
 
|-
| 4th
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|4th || [[Rage]] 1/Refresh Charge x10 ([[ex]]) ([[Ambulant]])
| 5
 
| -
 
| -
 
| -
 
| [[Powerful Blows]] (T)
 
 
|-
 
|-
| 5th
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|5th || [[Brutal Strike]] 1/Life [[Charge]] x3 ([[ex]]) ([[Ambulant]])
| -
 
| [[bows]] (T)
 
| -
 
| -
 
| -
 
 
|-
 
|-
| 6th
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|6th || [[Blood and Thunder]] Unlimited ([[ex]])<br>
| -
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Optional – Pick one:<br>
| -
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Raider ([[Archetype|A]])<br>
| -
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Berserker ([[Archetype|A]])<br>
| -
 
| [[Berserk]] becomes (2/game)
 
 
|}
 
|}
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===Berserk===
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'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''E:''' Bearer’s [[melee weapons]] are [[Effects|Armor Breaking]].
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===Rage===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Sorcery (School)|Sorcery]] '''R:''' Self<br>
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'''I:''' “I am filled with rage!"<br>
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'''E:''' Caster is unaffected by [[Verbal]] magic and abilities and their weapons are [[Shield Crushing]] and [[Armor Breaking]] for seven seconds. Caster must chant this time out loud, as per [[Chant]]ing; failure to count ends the effect.<br>
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===Adrenaline===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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'''I:''' “Adrenaline”<br>
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'''E:''' Player heals a wound.<br>
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'''L:''' [[Kill Trigger]].<br>
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===Brutal Strike===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Death (School)|Death]] '''R:''' Unlimited<br>
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'''I:''' “And stay down!”<br>
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'''E:''' Victim is [[Cursed]]. Victim is also [[Suppressed]] for 30 seconds.<br>
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'''L:''' [[Wound Trigger]].<br>
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'''N:''' Brutal Strike targets the wounded or dead player and does not require verbal targeting.
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===Blood and Thunder===
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'''T:''' [[Verbal (Type)|Verbal]] '''S:''' [[Spirit (School)|Spirit]] '''R:''' Self<br>
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'''I:''' “Blood and Thunder!”<br>
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'''E:''' Player gains [[Blessing Against Wounds]] ([[ex]]).<br>
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'''L:''' [[Kill Trigger]]<br>
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'''N:''' Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
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===Raider===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3. Gain Harden (Self) 1/Life (ex).<br>
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'''L:''' May not wield [[Shields]], and loses all instances of Rage.
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===Harden===
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'''T:''' [[Enchantment]] '''S:''' [[Protection (School)|Protection]] '''R:''' Self<br>
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'''I:''' “I enchant thee with Harden” x3<br>
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'''M:''' White strip<br>
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'''E:''' Bearer's weapons or shield may only be destroyed or damaged by Magic Balls/Verbals which destroy objects e.g. [[Fireball]] or [[Pyrotechnics]].<br>
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'''L:''' Will only affect either the weapons or the shield of the bearer, not both.
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===Berserker===
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'''T:''' [[Archetype]] '''S:''' [[Neutral (School)|Neutral]]<br>
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'''E:''' Player may choose to use Adrenaline for its
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usual effect or to instantly charge Rage.<br>
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'''L:''' May not wear [[Armor]], and loses all instances of Blood and Thunder.
  
==Version 8 Amtgard Barbarian - V8 RC0.6.1 3 ==
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==Previous Versions:==
 
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===V7.7===
'''Barbarian'''<br>
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[[Barbarian (V7)|Barbarian]]
The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly
 
enough it is the Eastern tradition from India to China that gives us the image of civilization defending
 
itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other
 
steppe tribes.<br>
 
'''Examples:''' Conan, Yellowbeard, Leif Eriksson, Attila the Hun, Alaric the Vandal, the Voivode<br>
 
'''Garb:''' White sash<br>
 
'''Look The Part:''' Blessing Against Death (self-only) 1/Refresh (ex) (Persistent)<br>
 
'''Armor:''' 3pts<br>
 
'''Shields:''' Medium<br>
 
'''Weapons:''' All melee<br>
 
'''Limitations:''' May not receive Enchantments from other classes<br>
 
Levels<br>
 
'''● 1'''
 
○ Immune to Subdual (T)
 
○ Immune to Command (T)
 
○ Berserk (T)<br>
 
● 2
 
○ Fight After Death 2/Refresh (ex) (Ambulant)<br>
 
● 3
 
○ May use Rocks (T)<br>
 
● 4
 
○ Blessing Against Death (self-only) 1/Refresh (ex) (Persistent)<br>
 
● 5
 
○ May use Javelins (T)<br>
 
● 6
 
○ Adrenaline Unlimited (ex)<br>
 
 
 
== See Also ==
 
  
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==See also==
 
*[[Guildmaster of Barbarians]]
 
*[[Guildmaster of Barbarians]]
 
*[[About Barbarians]]
 
*[[About Barbarians]]
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It is said that the class originated by the late Grimbold of the [[Burning Lands]].
  
 
{{Template:Classes}}
 
{{Template:Classes}}
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
 
[[Category:Rulebook Terms]] [[Category:Amtgard Things]] [[Category:Amtgard Terms]] [[category:Classes]]
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[[Category:Barbarian Abilities]]

Latest revision as of 03:20, 4 November 2024

*8.6.2 Playtest* Updated as of November 3rd, 2024 *8.6.2 Playtest*

A brown mace and axe crossed on an orange field: a common heraldry for Barbarians

Barbarian is a core class that overwhelms the opponent with brute force.

From the Rulebook

The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.

Examples

Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode

Equipment

Garb: White sash and medieval/sword and sorcery looking garb
Look The Part: Rage 1/Refresh Charge x10 (ex) (Amb)
Armor: 3pts
Shields: Medium
Weapons: All Melee, Javelins, Rocks
May now take Enchantments

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Subdual (T)

Immune to Command (T)
Berserk (T)

2nd Rage 1/Refresh Charge x10 (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Rage 1/Refresh Charge x10 (ex) (Ambulant)
5th Brutal Strike 1/Life Charge x3 (ex) (Ambulant)
6th Blood and Thunder Unlimited (ex)

Optional – Pick one:
Raider (A)
Berserker (A)

Berserk

T: Granted as Trait S: Sorcery R: Self
E: Bearer’s melee weapons are Armor Breaking.

Rage

T: Verbal S: Sorcery R: Self
I: “I am filled with rage!"
E: Caster is unaffected by Verbal magic and abilities and their weapons are Shield Crushing and Armor Breaking for seven seconds. Caster must chant this time out loud, as per Chanting; failure to count ends the effect.

Adrenaline

T: Verbal S: Spirit R: Self
I: “Adrenaline”
E: Player heals a wound.
L: Kill Trigger.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed. Victim is also Suppressed for 30 seconds.
L: Wound Trigger.
N: Brutal Strike targets the wounded or dead player and does not require verbal targeting.

Blood and Thunder

T: Verbal S: Spirit R: Self
I: “Blood and Thunder!”
E: Player gains Blessing Against Wounds (ex).
L: Kill Trigger
N: Player must still wear a white strip to denote Blessing Against Wounds.

Raider

T: Archetype S: Neutral
E: Player may choose to use Adrenaline for its usual effect or to instantly charge Brutal Strike. Brutal Strike becomes 3/Life Charge x3. Gain Harden (Self) 1/Life (ex).
L: May not wield Shields, and loses all instances of Rage.

Harden

T: Enchantment S: Protection R: Self
I: “I enchant thee with Harden” x3
M: White strip
E: Bearer's weapons or shield may only be destroyed or damaged by Magic Balls/Verbals which destroy objects e.g. Fireball or Pyrotechnics.
L: Will only affect either the weapons or the shield of the bearer, not both.

Berserker

T: Archetype S: Neutral
E: Player may choose to use Adrenaline for its usual effect or to instantly charge Rage.
L: May not wear Armor, and loses all instances of Blood and Thunder.

Previous Versions:

V7.7

Barbarian

See also

It is said that the class originated by the late Grimbold of the Burning Lands.

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared