Difference between revisions of "Dire Bat"
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==Dire Bat== | ==Dire Bat== | ||
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===Abilities & Traits:=== | ===Abilities & Traits:=== | ||
*[[Natural Flight]] | *[[Natural Flight]] | ||
− | *[[ | + | *[[Flame Weapons]] |
*[[Vulnerability]]: [[Spell Weakness]] A hit from an [[Iceball]] will kill a Dire Bat | *[[Vulnerability]]: [[Spell Weakness]] A hit from an [[Iceball]] will kill a Dire Bat | ||
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[[Monster List]] | [[Monster List]] | ||
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Latest revision as of 03:42, 21 April 2018
Contents
Notice
The following rules are from an out of date rule-set
Dire Bat
Description:
Dire Bats are a flame-dwelling variant of the normal bat and, except for being several times larger and dull red in color, appear much the same. Dire Bats are semi-intelligent and rarely attack humans unless provoked. On very rare occasions, Dire Bats have been known to act as spies and messengers for powerful flame-dwelling Monsters like Fire Giants.
Garb:
Dark red garb, bat wings.
Type:
Q/M Ratio:
2/1
Armor:
None
Weapons:
One short sword (Natural)
Immunities:
Natural Lives:
3
Abilities & Traits:
- Natural Flight
- Flame Weapons
- Vulnerability: Spell Weakness A hit from an Iceball will kill a Dire Bat
Levels:
None