Difference between revisions of "Wound"
From AmtWiki
m |
(update to spooky edition) |
||
Line 2: | Line 2: | ||
;Slash: A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim. | ;Slash: A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim. | ||
− | ;Stab: A valid stab | + | ;Stab: A valid stab must strike with the tip and stop on or deflect off the victim. |
These requirements do not apply to [[projectile]] weapons. Any contact from the [[Strike-Legal]] portion of a projectile weapon will cause a Wound unless otherwise noted. | These requirements do not apply to [[projectile]] weapons. Any contact from the [[Strike-Legal]] portion of a projectile weapon will cause a Wound unless otherwise noted. |
Revision as of 18:55, 9 November 2017
Wounds may be inflicted by contacting a Hit Location with the Strike-Legal portion of a Weapon. Shots from Melee Weapons fall into two broad categories:
- Slash
- A valid slash must be percussive (contact with an audible pop) and stop on or deflect off the victim.
- Stab
- A valid stab must strike with the tip and stop on or deflect off the victim.
These requirements do not apply to projectile weapons. Any contact from the Strike-Legal portion of a projectile weapon will cause a Wound unless otherwise noted.
Some contacts which partially fulfill the above criteria are listed here as examples of invalid shots.
Examples of Invalid Shots
- Grazes
- Slashes that are neither percussive nor stop/deflect.
- Draw Cuts
- Stabs which fail to strike with the tip. These contacts slide against a victim instead of impacting cleanly.
- Pushes
- These contacts are pushed into or slid against a victim after the initial motion was completely blocked and the initial motion had stopped.