Difference between revisions of "Barbarian"

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(V8 Update to Barbarian)
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==From the [[Rulebook]]==  
 
==From the [[Rulebook]]==  
 +
The Chinese, from ancient periods onward, have considered
 +
everyone else to be barbarians, and oddly enough it is the
 +
Eastern tradition from India to China that gives us the image
 +
of civilization defending itself against the nomadic hordes of
 +
such peoples as the Tartars, White Huns, Seljuk Turks, and
 +
other steppe tribes.
 +
 +
===Examples:===
 +
Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode
 +
===Equipment===
 +
'''[[Garb]]:'''White [[sash]]<br>
 +
'''[[Look The Part]]:''' Blood and Thunder 1/Refresh (ex)<br>
 +
'''[[Armor]]:''' 3pts<br>
 +
'''[[Shields]]:''' Medium<br>
 +
'''[[Weapons]]:''' All Melee, [[Javelins]], [[Rocks]]<br>
 +
'''Limitations:''' May not receive [[Enchantments]] from other classes.
 +
 +
==[[Class Abilities]]==
 +
{| class="wikitable floatright"
 +
|+ Abilites By Level
 +
|-
 +
! Level !! Abilities
 +
|-
 +
|1st||Immune to Subdual (T)<br>
 +
Immune to Command (T)<br>
 +
Berserk (T)<br>
 +
|-
 +
|2nd || Fight After Death 1/Refresh (ex) (Ambulant)
 +
|-
 +
|3rd || Adrenaline Unlimited (ex)
 +
|-
 +
|4th || Fight After Death becomes 2/Refresh (ex) (Ambulant)
 +
|-
 +
|5th || Brutal Strike 1/Life (m) (Ambulant)
 +
|-
 +
|6th || Blood and Thunder 2/Refresh (ex)
 +
|}
 +
[[Abilities Format Key]]
 +
===Berserk===
 +
'''T:''' Granted as [[Class Abilities#Category|Trait]] '''S:''' Sorcery '''R:''' Self<br>
 +
'''E:''' All weapons wielded in melee are [[Effects|Armor Breaking]].
 +
===Fight After Death===
 +
'''T:''' Verbal '''S:''' Sorcery '''R:''' Self<br>
 +
'''I:''' “Fight after death” immediately after dying<br>
 +
'''E:''' Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per [[Chant]]ing, failure to count immediately ends the effect.<br>
 +
Players do not receive further [[Wounds]] during Fight After Death.<br>
 +
Player’s melee weapons are [[Effects|Shield Crushing]].<br>
 +
'''L:''' Players may not activate Abilities or Magic during Fight After Death.<br>
 +
Players may not activate Fight After Death if they died while [[Suppressed]], [[Stunned]], [[Insubstantial]], or [[Frozen]].<br>
 +
[[State]]s on the player (Such as [[Stopped]]) persist until Fight After Death has ended and are then removed as per the rules for player [[death]].<br>
 +
Players may not achieve [[game objectives]] nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.<br>
 +
'''N:''' [[Reeves]] are encouraged to remove this ability from those who use it in an unsafe manner.
 +
===Adrenaline===
 +
'''T:''' Verbal '''S:''' Spirit '''R:''' Self<br>
 +
'''I:''' “Adrenaline”<br>
 +
'''E:''' Player heals a wound.<br>
 +
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.
 +
<br>May not be used within 10’ of a living enemy.<br>
 +
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 +
===Brutal Strike===
 +
'''T:''' Verbal '''S:''' Death '''R:''' Unlimited<br>
 +
'''I:''' “And stay down!”<br>
 +
'''E:''' Victim is [[Cursed]] for 30 seconds and [[Suppressed]] for 30 seconds.<br>
 +
'''L:''' Must be used immediately upon the caster dealing a Wound to the victim in melee combat.<br>
 +
===Blood and Thunder===
 +
'''T:''' Verbal '''S:''' Spirit '''R:''' Self<br>
 +
'''I:''' “Blood and Thunder!”<br>
 +
'''E:''' Player gains [[Blessing Against Wounds]].<br>
 +
'''L:''' May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of
 +
any effects which allow the player struck to avoid death such as [[Undead Minion]], [[Song of Survival]], or other similar magic and abilities.<br>
 +
May not be used within 10’ of a living enemy.<br>
 +
'''N:''' May only be used by the player striking the final blow and only once per kill per eligible enemy.<br>
 +
Player must still wear a [[Spell Strips|white strip]] to denote [[Blessing Against Wounds]].<br>
 +
 +
 +
==Previous Versions:==
 +
===V7.7===
 
The Chinese, from ancient periods onward, have considered everyone else to be Barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
 
The Chinese, from ancient periods onward, have considered everyone else to be Barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.
  
===Examples:===
+
'''Examples:'''
 
Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes
 
Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes
  
===[[Garb]]:===
+
'''[[Garb]]:'''
 
Must wear a fur or leather [[sash]] that cannot reasonably be mistaken for the sash of any other class.
 
Must wear a fur or leather [[sash]] that cannot reasonably be mistaken for the sash of any other class.
  
===Limitations:===
+
'''Limitations:'''
 
Cannot carry [[enchantment]]s. May not use relics except [[Heimdall’s Horn]].
 
Cannot carry [[enchantment]]s. May not use relics except [[Heimdall’s Horn]].
  
===Class details:===
+
'''Class details:'''
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-

Revision as of 19:48, 9 December 2014

Circa 6.0

Barbarian is a core class that overwhelms the opponent with brute force.

From the Rulebook

The Chinese, from ancient periods onward, have considered everyone else to be barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.

Examples:

Conan, Yellowbeard, Leif Eriksson, Attila theHun, Alaric the Vandal, the Voivode

Equipment

Garb:White sash
Look The Part: Blood and Thunder 1/Refresh (ex)
Armor: 3pts
Shields: Medium
Weapons: All Melee, Javelins, Rocks
Limitations: May not receive Enchantments from other classes.

Class Abilities

Abilites By Level
Level Abilities
1st Immune to Subdual (T)

Immune to Command (T)
Berserk (T)

2nd Fight After Death 1/Refresh (ex) (Ambulant)
3rd Adrenaline Unlimited (ex)
4th Fight After Death becomes 2/Refresh (ex) (Ambulant)
5th Brutal Strike 1/Life (m) (Ambulant)
6th Blood and Thunder 2/Refresh (ex)

Abilities Format Key

Berserk

T: Granted as Trait S: Sorcery R: Self
E: All weapons wielded in melee are Armor Breaking.

Fight After Death

T: Verbal S: Sorcery R: Self
I: “Fight after death” immediately after dying
E: Player continues to fight for seven seconds after being killed. Players must Chant this time out loud, as per Chanting, failure to count immediately ends the effect.
Players do not receive further Wounds during Fight After Death.
Player’s melee weapons are Shield Crushing.
L: Players may not activate Abilities or Magic during Fight After Death.
Players may not activate Fight After Death if they died while Suppressed, Stunned, Insubstantial, or Frozen.
States on the player (Such as Stopped) persist until Fight After Death has ended and are then removed as per the rules for player death.
Players may not achieve game objectives nor carry game items while affected by Fight After Death, though they may still kill other players even if that player is a game objective.
N: Reeves are encouraged to remove this ability from those who use it in an unsafe manner.

Adrenaline

T: Verbal S: Spirit R: Self
I: “Adrenaline”
E: Player heals a wound.
L: May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as Undead Minion, Song of Survival, or other similar magic and abilities.
May not be used within 10’ of a living enemy.
N: May only be used by the player striking the final blow and only once per kill per eligible enemy.

Brutal Strike

T: Verbal S: Death R: Unlimited
I: “And stay down!”
E: Victim is Cursed for 30 seconds and Suppressed for 30 seconds.
L: Must be used immediately upon the caster dealing a Wound to the victim in melee combat.

Blood and Thunder

T: Verbal S: Spirit R: Self
I: “Blood and Thunder!”
E: Player gains Blessing Against Wounds.
L: May only be used within 30 seconds of killing an enemy in melee combat or causing the activation of any effects which allow the player struck to avoid death such as Undead Minion, Song of Survival, or other similar magic and abilities.
May not be used within 10’ of a living enemy.
N: May only be used by the player striking the final blow and only once per kill per eligible enemy.
Player must still wear a white strip to denote Blessing Against Wounds.


Previous Versions:

V7.7

The Chinese, from ancient periods onward, have considered everyone else to be Barbarians, and oddly enough it is the Eastern tradition from India to China that gives us the image of civilization defending itself against the nomadic hordes of such peoples as the Tartars, White Huns, Seljuk Turks, and other steppe tribes.

Examples: Conan, Yellowbeard, Leif Eriksson, Hannibal Barca, Attila the Hun, Alaric the Vandal, the Voivodes

Garb: Must wear a fur or leather sash that cannot reasonably be mistaken for the sash of any other class.

Limitations: Cannot carry enchantments. May not use relics except Heimdall’s Horn.

Class details:

Barbarian Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 All melee, rocks 2 points, large shields Subdual Berserk (ex) (1/game)
2nd - throwing weapons (T) - - -
3rd - javelins (T) - - Fight After Death when Berserk (T)
4th 5 - - - Powerful Blows (T)
5th - bows (T) - - -
6th - - - - Berserk becomes (2/game)

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared