Positive Energy Field

From AmtWiki

Notice

The following rules are from an out of date rule-set

A type of Terrain from the Celestial Codex.

Description

A zone flooded with the energy of pure positive life-force, sometimes referred to as the Aether by the angles[sic].
Ribbons of bright reflective white cloth denote these zones. Players in a Positive Energy field are affected as by a Heal spell cast on all hit locations at once, for every 10 count they remain inside. A Positive Energy Field is blocked by Invulnerability (which negates the healing power), and will degrade one point of Invulnerability on all locations at the rate of 1 point per 10 seconds (minimum of 1 point, each time the Field is entered). If a player remains inside a Positive Energy Field for more than a 50 count at a time, the positive energy overwhelms his person and he explodes, regardless of immunities or Invulnerability. Exploded players are affected as by a Sever Spirit. Immunity to the Heal spell will not negate the effects of a Positive Energy Field. Unwounded players who enter this terrain are not immune. Celestials are immune to this effect, Infernals are not and will be slain and send[sic] back to the Pit for even entering such an area, regardless of armor or immunities.