Pirate Monster

From AmtWiki

Notice

The following rules are from an out of date rule-set

Pirate

(Alternate Class)

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Description:

Avast ye landlubbers! High adventure on the seven seas is the life for a Pirate. Whether they be scurvy dogs like Edward “Blackbeard” Teach or suave gentlemen like Jean Laffitte and Stede Bonnet, pirates be found anywhere there’s something of value sailing across the sea. Other examples include Captain Jack Sparrow (Pirates of the Caribbean: The Curse of the Black Pearl, 2003), Captain Hook (Peter Pan by J.M. Barrie), and Long John Silver (Treasure Island by Robert Louis Stevenson).

Garb:

Silver Sash and skull & crossbones displayed on the garb worn.

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

None

Weapons:

Melee Dagger, Short

Immunities:

Subdual

Natural Lives:

4

Abilities & Traits:

  • Aquatic (1/game) Must declare the beginning of the life it is used.
  • Brawler

Levels:

  • 1st* As above
  • 2nd* May now use throwing weapons, or May now use small sheilds.
  • 3rd* May wear 1 point of normal armor, Gains Innate Ability: Taunt (1/game)
  • 4th* Gains Innate Ability: Disarm (1/life), or Gains Hook Hand Trait
  • 5th* May wear +1 point of normal armor (total 2), Aquatic Trait functions on every life.
  • 6th* May now use hand crossbows (only hand crossbows, not short bows, to simulate firearms), or Gains Innate Ability: Lore (2/game) or, Taunt becomes (2/game)

Ecology:

Pirates subsist mainly on hard tack and rum.

The natural enemy of the Pirate is the Ninja.