PhoenixLeague:Volatile

From AmtWiki

When carrying the ball, a player becomes “Volatile”. While a player is Volatile, any Strike-Legal surface that makes contact with them or anything they are carrying and/or wearing will cause them to immediately die.

Legal hits include blows to shields, armor, garb and weapons. The hit does not need to deal damage.

Any contact that would be prohibited by the Amtgard RoP (such as head shots) will not trigger this effect.

When a ball-carrier dies, the Ball should be dropped as soon as possible or risk incurring a penalty.

A player is no longer Volatile after they release the ball and at least one (1) second has elapsed.

PRO TIP: While not required, if a player says the words “No Longer Volatile” out loud after releasing the ball, they will be safe by the time they finish speaking.

From the FAQ:

If multiple players are holding the ball, only the player struck receives the death. If the ball is struck directly, then both players are killed.

Players CAN trigger Fight After Death when killed by the Volatile condition. Wounds and secondary effects inflicted by the killing blow still occur. For instance, while Volatile, a hit to an unarmored leg will remove the leg and then kill the player. A Pinning Arrow to the shield will kill the player and cause Stopped.

Wounding is verbal magic and thus cannot trigger the Volatile effect. A volatile player affected by wounding just loses the chosen limb as normal.

Foot-on-Ground & Hand-on-Weapon offer no protection against Volatile. Volatile only cares if you are struck with a Strike-Legal surface. The location and any other rules/protections you have do not matter.

Magic Ball Streamers/Tails count as a Strike-Legal surface for the purposes of Volatile. A volatile player that is grazed by a magic ball streamer will die.