Melee weapon

From AmtWiki

From the V8 Rulebook

All melee weapons require a rigid core (unless otherwise noted) and may be used to block, parry, or score hits with their Strike-Legal portion. Some melee weapons allow for Heavy Padding Substitution for a given length.

Heavy Padding Substitution

All melee weapons require a portion their length to be Strike-Legal, as noted in the individual weapon descriptions. Heavy Padding Substitution allows you to replace a portion of Strike-Legal with Heavy Padding. For each inch of Heavy Padding added you may also replace an additional inch of Strike-Legal with Courtesy Padding.

Heavy Padding added must start within 3” of the stabbing tip and proceed continuously towards the handle. Courtesy Padding added in this manner must begin at the top of the handle and proceed continuously towards the tip.

For example: A 48” Long weapon is typically required to have 32” of Strike-Legal followed by 16” of Handle. Using Heavy Padding Substitution you could have 16” of Heavy Padding, followed by 16” of Courtesy Padding, and then 16” of Handle.

Dagger

  1. May stab and slash.
  2. Between 10” and 18”.
  3. Must have 10” Strike-Legal.

Short

  1. May stab and slash.
  2. Between 18” and 36”.
  3. At least 2/3 of its length must be Strike-Legal.
  4. Allows for 1/3rd of its length to be substituted for Heavy Padding.

Long

  1. May stab and slash.
  2. Over 36” up to a maximum of 48”.
  3. At least 2/3rds of its length must be padded.
  4. If used to slash at least 2/3rds of its length must be Strike-Legal.
  5. Allows for 1/3rd of its length to be substituted for Heavy Padding.
  6. May be Double-Ended.

Great

  1. May stab and slash.
  2. Greater than 48”in length.
  3. Must be padded on upper 1/2 of length or at least 3’, whichever is less.
  4. If used to slash must have at least 18” of Strike-Legal surface.
  5. If the weapon has at least 18” of Heavy Padding it gains the Shield Crushing and Armor Breaking Special Effects when used in a two-handed manner.
  6. May be Double-Ended.
    • Double-Ended requires ⅓ of its length to be padded or at least 3’, whichever is less. This requirement replaces the standard requirement for padding on great weapons.

Madu

A shield joined to a weapon.

  1. Counts as both a shield and a weapon.
  2. Only usable if a class can use both a weapon of the madu’s length and a shield.
  3. Weapon Destroying will affect the entirety of the madu if it strikes any part of the weapon portion.
  4. Shield Crushing and Shield Destroying affect the entirety of the madu if it strikes any part of the shield portion.
  5. Magic and abilities that affect any part of the madu, such as Imbue Shield or Heat Weapon, affect its entirety.
  6. Weapon portion must be non-hinged and meleeonly.
  7. Any shield with weapons affixed to it in any form is considered a madu and must conform to these rules.
  8. If built to slash.
  9. May be Double-Ended.

Hinged

  1. No more than 36” in length.
  2. Has a single articulating head which must be entirely Strike-Legal and cannot contain a rigid core.
  3. The chain of a hinged weapon:
    • Is not a legal striking edge.
    • Must be wrapped in foam with less than 0.5” of the rope exposed at any point.
  4. The combined rope and striking edge may not exceed 18” in length.
  5. The top half of the non-rope and Strike-Legal portion of the weapon must be padded.

See Also: