Magic and Abilities
From the Rulebook
Magic and Abilities form the basis for class differentiation. In this section is a listing of all the different Abilities and Magic you might use or encounter.
See Magic, Abilities, States and Special Effects for further rules and explanations
Abilities Format Key
Class and Level: Here will be listed each class that can use this ability, and at what level they get access to it.
T: Type - Verbal, Enchantment, Magic Ball, Meta-Magic, Neutral, Specialty Arrow
S: School - Command, Death, Flame, Neutral, Protection, Sorcery, Spirit, Subdual
R: Range (if any) - Self, Touch, 20', 50', Ball
L: Limitations or Restrictions