Goblin Marshes

From AmtWiki

Teams try to collect the most game items from the swamps.

Teams: 3+. One team is made of Goblins, the other teams are all Full-Class Players.
Lives: Unlimited
Respawn:
Full class players - 50 second count at base.
Goblins - Instant at base.
Players: 5+ per team
Objective: Teams compete to bring Game Items from the swamp to their Base. Game items cannot be removed from a base once they are there. Teams may only control one Game Item at a time. The game ends when the last Game Item is returned to a base. The Team with the most Game Items is the winner. Optional: Reset the Game Items at the end of a round, and play to a set number of points.
Scenario Rules: Mark out three or more 20+ foot diameter Swamp zones (Water Terrain) scattered around the area. These areas can be as close together or far apart as desired and do not have to be perfectly round nor uniform size - this is a swamp, after all. Place a Game Item (flag, chests, boulder, small child, etc.) in the center of each zone. For games with more than 10 players on a team, or that cover a lot of ground, consider using Very Heavy Objects (Minimum of 30lbs) instead.
Options: In the Goblin Marshes, any player (Goblin or Questor) who returns a Game Item to their Base is granted the Aquatic trait for the remainder of that Life.
Refresh: Every 30 minutes.
Types Best Supported: Full Class.