Desert Caravan

From AmtWiki
Desert Caravan.jpg

Transporting goods and merchandise from city to city can be very dangerous business. Often Caravans hire guards and adventurers to keep them safe. Now the Caravan is being attacked and the heroes must save the goods.

Teams: 2 Teams One class team and one monster team

Lives: Unlimited

Respawn: 60 seconds, counted at death

Base: Defender’s at the beginning of the path, Attacker’s on either side of the path

Players: 5+ per team

Refresh: Not Applicable

Objective: The monster team will try to get all the “crates” back to their Base, Caravan team will try to move the “crates” to the end point on the path.

Scenario Rules: Lay out a path 10’ wide that goes fairly straight from one point to another. The terrain outside of the path is considered Dunes (see Terrains section). The attackers are not effected by the terrain. The Defenders will move a cart or wagon from one end of the path to the other while trying to protect it from the attackers. The cart only moves at a slow pace. The Defenders can retrieve stolen cargo if it dropped before the Attackers can get it to their own respawn point.

Optional Rules: Have the Defenders escorting a person/ people instead of cargo.

Types Best Supported: Class