Anti-Paladin (V7)

From AmtWiki
Antipal.gif

Anti-Paladin is a Knight-only core class taking martial prowess through fear and death.

From the Rulebook

Class created by Morluk the Merciless


Note: This version is outdated, for the current V8 version see here: Anti-Paladin


These are the standard bad guys of legend. Almost any adversary in a stock fantasy movie can qualify as an Anti-Paladin, but historical cases abound – ranging from Vlad Dracul’s persecution of Turkish prisoners to Mongol warlords boiling opposing chieftains alive.

Examples:

The Kurgan, Mordred, the Black Knight, the Nazgul, Tamerlane, Sir Francis Dashwood, Elric of Milnibone

Garb:

Must wear a white belt and have a Black Phoenix openly displayed on clothing or armor. Black Phoenix symbols must be at least 5 inches by 5 inches.

Requirement:

Must have been a Knight for twelve weeks.

Class details:

Anti-Paladin Level Lives Weapons Armor Immunities Abilities and Traits
1st 4 All melee, javelins 4 points, Large shields Control -
2nd - - - - Touch of Death (ex) (1/game)
3rd - - - - Poison Weapon (ex) (1/game)
4th - - - - Steal Life (m) (1/game)
5th - - - - Innate Ability - Choose one before game starts: Poison Weapon becomes 2/game, Touch of Death becomes (1/life)
6th - - - Flame Innate Ability - Choose two before game starts, may choose one twice: Fear (m) (1/game), Reanimate (m) (1/game)

See also