Difference between revisions of "Holy Ground"

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Areas marked with white ribbons represent land or places dedicated to goodness and white light. [[Paladins]] within Holy Ground gain unlimited use of the [[Heal]] spell and all players are [[immune]] to [[Death (School)|Death]] while within the boundaries of such an area.
 
Areas marked with white ribbons represent land or places dedicated to goodness and white light. [[Paladins]] within Holy Ground gain unlimited use of the [[Heal]] spell and all players are [[immune]] to [[Death (School)|Death]] while within the boundaries of such an area.
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::'''Rule as written in [[Tales from the Vardo]]'''
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Denoted by a white ribbon surrounding the area. [[Paladins]] in Holy Ground gain [[Heal]] {{Magical}} Unlimited. All players in Holy Ground gain [[Immune]] to [[Death]] {{Trait}}.
  
 
'''''See also'''''
 
'''''See also'''''

Latest revision as of 19:37, 6 July 2018

A Terrain Type as described in the Dor Un Avathar X

Areas marked with white ribbons represent land or places dedicated to goodness and white light. Paladins within Holy Ground gain unlimited use of the Heal spell and all players are immune to Death while within the boundaries of such an area.

Rule as written in Tales from the Vardo

Denoted by a white ribbon surrounding the area. Paladins in Holy Ground gain Heal (M) Unlimited. All players in Holy Ground gain Immune to Death (T).

See also