Difference between revisions of "Thief"

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(New page: Description: Thieves are… well, they’re thieves. They steal from those who have what they want (usually money, food or weapons). Thieves congregate in guilds, families, and gangs for ...)
 
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Description:
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{{Template:Out of Date}}
  
Thieves are… well, they’re thieves. They steal from those who have what they want (usually money, food or weapons). Thieves congregate in guilds, families, and gangs for mutual support, protection, and to form a network of informants. Not all thieves are evil. Some, like the mythical Robin Hood, rob from only corrupt nobles and the like.
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(''[[Alternate Class]]'')
Garb:
 
  
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===Description:===
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Thieves are… well, they’re thieves. They steal from those who have what they want (usually money, food or weapons).  Thieves congregate in guilds, families, and gangs for mutual support, protection, and to form a network of informants. Not all thieves are evil. Some, like the mythical Robin Hood, rob from only corrupt nobles and the like.
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===Garb:===
 
Silver sash and thief bag.
 
Silver sash and thief bag.
Type:
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===Type:===
 
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[[Standard]] [[Humanoid]]
Standard Humanoid
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===Q/M Ratio:===
Q/M Ratio:
 
 
 
 
1/1
 
1/1
Armor:
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===[[Armor]]:===
 
 
 
One point
 
One point
Weapons:
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===Weapons:===
 
 
 
Dagger, Short, Throwing Weapons
 
Dagger, Short, Throwing Weapons
Immunities:
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===Immunities:===
 
 
 
Poison, Traps
 
Poison, Traps
Natural Lives:
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===Natural Lives:===
 
 
 
4
 
4
Abilities & Traits:
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===Abilities & Traits:===
 
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*[[Innate Ability]]: [[Find Traps]] (2/life)
    * Innate Ability: Find Traps? (2/life)
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*[[Innate Ability]]: [[Steal Object]] (1/life)
    * Innate Ability: Steal Object? (1/life)
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*[[Innate Ability]]: [[Open Locks]] (1/game)
    * Innate Ability: Open Locks? (1/game)
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*[[Vulnerability]]: [[Focus Item]] (Thief Bag) This bag must be well padded, and should be as safe as any Amtgard weapon (though certainly more pillow-like). You may hold the bag by a handle, drawstring or other means and strike for [[Subdual]] damage only. The bag has no effect on players who are immune to Subdual. The bag is treated in all respects like any other weapon for purposes of spell effects and other types of damage.
    * Vulnerability: Focus Item? (Thief Bag) This bag must be well padded, and should be as safe as any Amtgard weapon (though certainly more pillow-like). You may hold the bag by a handle, drawstring or other means and strike for Subdual damage only. The bag has no effect on players who are immune to Subdual. The bag is treated in all respects like any other weapon for purposes of spell effects and other types of damage.
 
 
 
Levels:
 
 
 
1st As above
 
 
 
2nd Gains Innate Ability: Trap (2/game), Gains Innate Ability: Disable Traps? (1/life)
 
 
 
3rd Find Traps becomes (unlimited), Gains Innate Ability: Camouflage (2/game)
 
  
4th Gains Innate Ability: Pass Without Trace (2/game)
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==Levels:==
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*1st* As above
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*2nd* Gains [[Innate Ability]]: [[Trap]] (2/game), Gains [[Innate Ability]]: [[Disable Traps]] (1/life)
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*3rd* Find Traps becomes (unlimited), Gains [[Innate Ability]]: [[Camouflage]] (2/game)
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*4th* Gains [[Innate Ability]]: [[Pass Without Trace]] (2/game)
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*5th* May now wear up to 2 points normal armor, Steal Object becomes (2/life)
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*6th* Choose one: Traps, Camouflage or Pass Without Trace becomes (1/life)
  
5th May now wear up to 2 points normal armor, Steal Object becomes (2/life)
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------------
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[[Monster List]]
  
6th Choose one: Traps, Camouflage or Pass Without Trace becomes (1/life)
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[[Category: 1/1 Monsters]]

Latest revision as of 04:14, 21 April 2018

Notice

The following rules are from an out of date rule-set

(Alternate Class)

Description:

Thieves are… well, they’re thieves. They steal from those who have what they want (usually money, food or weapons). Thieves congregate in guilds, families, and gangs for mutual support, protection, and to form a network of informants. Not all thieves are evil. Some, like the mythical Robin Hood, rob from only corrupt nobles and the like.

Garb:

Silver sash and thief bag.

Type:

Standard Humanoid

Q/M Ratio:

1/1

Armor:

One point

Weapons:

Dagger, Short, Throwing Weapons

Immunities:

Poison, Traps

Natural Lives:

4

Abilities & Traits:

  • Innate Ability: Find Traps (2/life)
  • Innate Ability: Steal Object (1/life)
  • Innate Ability: Open Locks (1/game)
  • Vulnerability: Focus Item (Thief Bag) This bag must be well padded, and should be as safe as any Amtgard weapon (though certainly more pillow-like). You may hold the bag by a handle, drawstring or other means and strike for Subdual damage only. The bag has no effect on players who are immune to Subdual. The bag is treated in all respects like any other weapon for purposes of spell effects and other types of damage.

Levels:


Monster List