Difference between revisions of "Great Bird"
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Latest revision as of 21:49, 19 April 2018
Contents
Notice
This monster is from an out of date rule-set
Description:
These huge birds are the lords of the winds, using their keen eyesight to spot unsuspecting prey miles away.
Garb:
Feathered wings or big flapping cape, avian mask or make-up.
Summoned By:
Druid (3), (3 spellpoints, deducted from the caster's total just like puchasing a weapon) Great Birds are non-magical companions and are not removed from the game if targeted with Dispel Magic.
Player Lives/Life
2
Type:
Q/M Ratio:
2/1
Armor:
None
Weapons:
Two short melee weapons (Natural)
Immunities:
None
Natural Lives:
3
Abilities & Traits:
- Missile Block Only while in flight. This simulates the great bird's ability to dodge missile weapons while in the air.
- Mount For one additional spellpoint (total cost of 4), the great bird may serve as a mount for its summoner.
- Natural Flight Aside from regular usage. Great Birds can activate and deactivate this ability while moving (1/life), allowing them to strafe into and out of melee with non-flying enemies.
Levels:
None