Difference between revisions of "Werebat"

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(New page: Werebat Description: These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far mo...)
 
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Werebat
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Description:
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==Werebat==
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===Description:===
 
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
 
These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.
Garb:
 
  
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===Garb:===
 
Black bat wings or cape, bat-like mask or make-up.
 
Black bat wings or cape, bat-like mask or make-up.
Type:
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===Type:===
 
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[[Mystical]] [[Humanoid]]
Mystical Humanoid
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===Q/M Ratio:===
Q/M Ratio:
 
 
 
 
2/1
 
2/1
Armor:
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===[[Armor]]:===
 
 
 
1 point Natural
 
1 point Natural
Weapons:
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===Weapons:===
 
 
 
Two short swords or melee daggers (Natural)
 
Two short swords or melee daggers (Natural)
Immunities:
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===Immunities:===
 
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[[Control]], [[Subdual]]
Control, Subdual
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===Natural Lives:===
Natural Lives:
 
 
 
 
3
 
3
Abilities & Traits:
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===Abilities & Traits:===
 
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-[[Conversion]] (1/game) This ability may be removed by the [[Reeve]] for normal battlegames.
    * Conversion (1/game) This ability may be removed by the Reeve for normal battlegames.
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-[[Lair]]
    * Lair
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-[[Lycanthropy]] Unlike most Lycanthropes, werebats do not display the [[Berserk]] or [[Fight After Death]] abilities common to such creatures.
    * Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures.
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-[[Natural Flight]]
    * Natural Flight
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-[[Tough]]
    * Tough
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-[[Vulnerability]]: [[Altered Effect]] [[Cure Disease]] turns a werebat
    * Vulnerability: Altered Effect Cure Disease turns a werebat
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into a normal [[Peasant]] for the remainder of that life.
  
into a normal Peasant for the remainder of that life.
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==Levels:==
Levels:
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*1st* As above
  
1st As above
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*2nd* Gains [[Innate Ability]]: [[Touch of the Plague]] (1/game), May be extended through Natural weapons.
  
2nd Gains Innate Ability: Touch of the Plague (1/game), May be extended through Natural weapons.
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*3rd* Gains [[Regeneration]] Trait (only while in Lair), Gains [[Innate Ability]]: [[Camouflage]] (1/life)
  
3rd Gains Regeneration Trait (only while in Lair), Gains Innate Ability: Camouflage (1/life)
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*4th* Gains [[Aerial Superiority]] Trait
  
4th Gains Aerial Superiority? Trait
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*5th* Touch of the Plague becomes (1/life)
  
5th Touch of the Plague becomes (1/life)
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*6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair
  
6th Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair
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[[Monster List]]

Revision as of 21:16, 12 November 2007


Werebat


Description:

These filthy half-breeds are known for spreading disease and death wherever they travel. Werebats are more sociallyinclined than most Lycanthropes, and exhibit far more intelligence than their infected brethren - though this by no means makes them any more pleasant to be around.

Garb:

Black bat wings or cape, bat-like mask or make-up.

Type:

Mystical Humanoid

Q/M Ratio:

2/1

Armor:

1 point Natural

Weapons:

Two short swords or melee daggers (Natural)

Immunities:

Control, Subdual

Natural Lives:

3

Abilities & Traits:

-Conversion (1/game) This ability may be removed by the Reeve for normal battlegames. -Lair -Lycanthropy Unlike most Lycanthropes, werebats do not display the Berserk or Fight After Death abilities common to such creatures. -Natural Flight -Tough -Vulnerability: Altered Effect Cure Disease turns a werebat into a normal Peasant for the remainder of that life.

Levels:

  • 1st* As above
  • 5th* Touch of the Plague becomes (1/life)
  • 6th* Camouflage becomes (unlimited) if used within Lair, but may be used (2/life) away from the Lair

Monster List