Assassin

From AmtWiki
(Redirected from Assassins)
A red mask on a black field: a common heraldry for Assassins

Assassin is a core class focused on stealth, trickery, and (of course) assassination.

From the Rulebook

From the Japanese concept of ninja to the classic French highwayman and everything in between. The Assassin represents a wide range of characters relying on speed, agility, and creativity rather than brute force to accomplish their goals

Examples:

The Ninja, Ebu Tahir, Ronin, Hassan-I-Sabah, Altaïr ibn-La’Ahad, Naruto Uzumak

Equipment

Garb: Black sash and medieval/sword and sorcery looking garb
Look The Part: Poison (self-only) 1/Life (ex)
Armor: 2pts
Shields: None
Weapons: Dagger, Short, Long, Light Throwing, Heavy Throwing, Bow

Class Abilities

Abilites By Level
Level Abilities
1st Shadow Step 2/life (ex) (Ambulant)

Assassinate Unlimited (ex) (Ambulant)

2nd Pick one:

Poison (self-only) 1/Life Charge x3 (ex)
Poison Arrow - 2 Arrows / Unlimited (ex)

3rd Blink 2/life (ex) (Ambulant)
4th Hold Person 1/Life (m)
5th Teleport (self-only) 2/Life (ex)
6th Coup de Grace 1/Life (m)

Shadow Step

T: Verbal S:Sorcery R: Self
I: “I Step into the Shadows”x1
E: Player becomes Insubstantial.
N: Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Assassinate

T: Verbal S: Death R: 20’
I: “Assassinate”
E: The victim is Cursed.
L: May only be used immediately upon killing an enemy.
N: Assassinate targets the killed enemy and does not require verbal targeting.

Poison

T: Enchantment S: Death R: Self
M: Red strip
I: “I coat these weapons with a deadly poison”x2
E: The next Wound dealt by the bearer in melee is Wounds Kill.

Poison Arrow

T: Specialty Arrow S: Death
M: Arrow with green head cover labeled ‘Poison’.
I: “Poison Arrow”
E: This arrow is Wounds Kill.

Blink

T: Verbal S:Sorcery R: Self
I: “I vanish from sight”
E: Player becomes Insubstantial. While Insubstantial in this way, player can move as they wish as long as they remain within 50’ from their starting point.
L: Caster may not end State within 10’ of a living enemy.
N: If the Insubstantial State is ended, the rest of the effect is ended as well. Caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Hold Person

T: Verbal S: Command
R: 20ft
I: “I command thee to stop”x3
E: Target player becomes Stopped for 30 seconds.

Teleport

T: Verbal S: Sorcery R: Self
I: “I travel through the aether”x5
E: Target willing player becomes Insubstantial and moves directly to a chosen location chosen by the caster at the time of casting. This must be a fixed location (not relative to a player or to a moveable object). Upon arrival, they must immediately end the effect as per Insubstantial.
N: If the player’s Insubstantial state is removed before they have reached their destination, the effects of Teleport end. If Teleport is cast on self, the caster may end this Insubstantial state at any time by using the exit incantation for Insubstantial.

Coup de Grace

T: Verbal S: Death R: 20’
I: “Death shall come for thee” x3
E: Target player dies.
L: Target must be Wounded when the caster begins the Incantation.
N: Even if the target has no Wounds at the end of the Incantation they will still die.

Previous Versions:

V7.7

Assassin

See also

Amtgard Character Classes
Core Classes: Anti-Paladin · Archer · Assassin · Barbarian · Bard · Druid · Healer · Monk · Paladin · Scout · Warrior · Wizard

Non-Standard Classes: Monster · Peasant
Alternate Sign-ins: Color · Undeclared